But I'll look in the psy-q docs later tonight. The only thing I may ask leo about is if he knows how polygons were sorted. It's obvious that the DPC (TM2 PC Mesh Archive) and DMD (TM2 PS1 Mesh Archive) files were heavily modified versions of TMD. TMD, that being said alot of games use a container or archive file format for packaging mesh.tim tex etc together, also this is really cool, I love seeing stuff like this,Ī guy who goes by "leo2236" does alot of stuff like this for old psx games using delphi/openGL, if you browse the tools section here you can see a boat load of editors for a bunch of titles, he might be worth asking.Īlso i noticed in the psy-q docs there is a file format pdf which contains some info on mesh formats Nomad wrote: ↑ February 4th, 2018, 5:41 pm
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